Responsive design - 2025

Guided health lesson

Guided health lesson

My role

Lead product design
UX Research

Team

Engineers, content team, product managers, health coaches

Company

Pack Health, a Quest Diagnostics Company

Overview

I led the redesign of Pack Health's outdated lesson experience to improve usability and better align it with our brand. By introducing a more intentional and guided flow, I strengthened user trust and supported our goals of increasing program retention.

Overview

I led the redesign of Pack Health's outdated lesson experience to improve usability and better align it with our brand. By introducing a more intentional and guided flow, I strengthened user trust and supported our goals of increasing program retention.

Overview

I led the redesign of Pack Health's outdated lesson experience to improve usability and better align it with our brand. By introducing a more intentional and guided flow, I strengthened user trust and supported our goals of increasing program retention.

Context

In all Pack Health coaching programs, members receive weekly lessons that contain learning materials and a health questionnaire. The purpose of these lessons are to teach members strategies to help them reach their health goal and to assess the member’s health and wellness so their health coach can further personalize the program to the member. The lessons are a core part of our member’s experience, but it hadn’t been meaningfully revisited since it was built. Aside from minor bug fixes, there had been no effort to evaluate or improve it.

Opportunity

The first lesson completion is a leading indicator of long-term program retention, yet the lesson experience hadn't been revisited in a while. This created an opportunity to increase retention and to properly assess the experience with users all while updating it to match design standard and our brand.

Current lesson experience

The lessons are divided into three sections: content, health questionnaire, and confirmation.

Content

Upon landing on the page, users will see content that can come in the form of a video or a blog.

Health questionnaire

Under the content is a set of health questionnaires for the user to answer so their health coach can personalize the program.

Confirmation

Once the user finishes the health questionnaire, they will see a confirmation along with the details of the next meeting with their health coach.

The problem space

After conducting user interviews with health coaches and members, we uncovered 2 key issues with our lessons.

  1. Members wouldn’t finish the lesson because they didn’t know the value it would bring to their coaching experience. They didn’t understand why they should answer the health questionnaires. They didn't realize their health coach used their responses to further personalize the program to the member. This issue is heightened with lessons where there are several pages of health questionnaire.

  2. Some members didn’t know when the lesson ended. There was simply a lack of affordances and feedback on how users should continue with the lesson experience after landing on the page. Some members engaged with the lesson material without knowing there was more to the lesson.

Stakeholders

Besides our members, a few cross-functional teams were invested in the lesson experience. This shaped the priorities and constraints for the project.

Content team

The content team manages the lesson materials through an external platform. Updates to the lesson experience should ensure that the content team can efficiently manage the hundreds of materials they have.

Health coaches

Our health coaches discuss the lessons with our members, so naturally our coaches have a lot of feedback about the lessons.

Engineers

The lesson code was very old, which introduced technical constraints on what we could do.

Final redesign

I redesigned the experience to better align with our brand and usability principles. I also introduced a more guided, intentional flow by setting clear expectations, incorporating moments of purpose, and reducing cognitive load.

To set clear expectations, I added a stepper that outlines the lesson. I also broke the core lesson sections into separate pages, giving each page a defined purpose.

Before the health questionnaires, I introduced a "check in" to provide context as to why we ask the following health questions and how their responses inform their health coaching experience.

For the questionnaires, I improved usability by narrowing the question width to enhance readability and reduce eye strain. I also increased the target size of the responses to make selection easier.

Once the user reaches the end of the lesson, we deliver clear feedback that ties the lesson back to the coaching experience, reinforcing continuity in the program.

Reflection

Although the redesign initially seemed straightforward, this was a huge undertaking because multiple teams had competing priorities in this redesign. Our content team builds all the lesson materials in an external platform, our health coaches had many requests because they hear about the experience from their members, and our engineers were working with legacy code that hadn’t been touched in years.

As the lead product designer, the challenge wasn’t just improving the experience, it was learning how to balance these needs to build a meaningful and scalable solution. I held several meetings with the cross-functional teams and even hosted workshops to guide us towards a shared priority list, all while working closely with our engineer team to design within technical constraints.

Let’s build something together ✨

Vicky Feng © 2026

Let’s build something together ✨

Vicky Feng © 2026

Let’s build something together ✨

Vicky Feng © 2026